We have no choice, this is the stat that scales the spell and this is how the stat interacts with it.įrom my raid testing, Mastery is still a potent stat for us, and will be the go-to stat for Healers in between attainable Haste Breakpoints.Ĭommentary and Concerns About HW: Sanctuary’s Scalability – (Of course, providing you are using the spell that is reaching that breakpoint).Īll this analysis is done with the point of showing the change, not that Mastery is better- why? Well because Mastery does not affect HW: Sanctuary any longer… haste does. Breakpoints are important to know, particularly if it means that a simple gem swap or reforging into haste to hit that breakpoint. At the 4,717 haste breakpoint, the difference is under 2%) It does mean we will be looking at Haste a bit differently since we’ve now “lost” a spell that is affected by Mastery and gained one now affected by Haste…. However, interim haste ratings, will increase the HPS of Sanctuary by increasing the speed in which it ticks, but not adding additional ticks and thusly not affecting HPM.Īt the end of the day, the change really won’t be a huge change to the HPM of the spell, and works out pretty close to nuetral. It scales pretty similarly, and works out about the same… So overall its a nerf at the interim points. The biggest thing to look at is the trend line in these charts. The argument is moot, however, since Haste (and crit) is the combat stat that scales HW: Sanctuary. Now, of course if we look at JUST HW: Sanctuary, Haste seems devalued between breakpoints. Each tick is capable of critically healing, but for purposes of analysis, and the fact that Holy will not be stacking crit analyzing crit’s RNG impact will not be done. I used a 2,000/tick healing point, but because these numbers scale linearly, the scaling is the same regardless if you used 1,000/tick or 50,000/tick. īelow is a chart illustrating the scaling of Haste Only and Mastery Only for HW: Sanctuary. Now, since most of us here are raiders, we can probably assume we’ll be running with a raidwide Haste Buff (provided by Shadow Priests, Moonkin, and Elemental Shaman), which tilts the numbers slightly making haste better than mastery, but only specifically at certain breakpoints, before or after a break you fall behind what we. (note: Haste breakpoints are available under Resources Menu: here) It wasn’t until the second additional tick of Sanctuary where having Haste Only scaling work out about neutral to Mastery Only scaling, and it wasn’t until the third tick where haste started to creep ahead. Noooooo! I then broke out our handy-dandy spreadsheet and started to crunch the numbers trying to answer the questiosn: What does this change mean? Is it a net buff or a net nerf? How does this impact our gearing choices?įirst I looked at 3 breakpoints assuming NO raid haste buff: and that worked out to a net healing loss of ~25.58% at the first gained tick. I quickly logged into the beta to test out the breakpoints I had previously calculated and to see these additional ticks at work…īut wait… they added Haste scaling, but took away mastery’s scaling from HW: Sanctuary. Well, I must say I was pretty darn excited! It didn’t make sense that it didn’t scale from haste previously. ”Sanctuary should scale with haste like Efflorescence. Holy Word: Sanctuary has been a spell that has been in flux since its introduction at the start of Cataclysm… and that continues to happen even on the Beta– HW: Sanc has undergone a few changes in preparation for Mists of Pandaria, one of which Ghostcrawler commented on from a question I posted in the Beta Class Feedback Forum.
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